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A Rendering of Your Car is an Important Part of the Build

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Usually when us car guys come up with an idea for a new project—or even a long-term one—we were finally able to put into motion, we have a pretty good idea of what we want the car to look like. The color, stance, and wheel and tire combination; we have it all in our heads. Ideas that most likely came from a cool ride we saw in our past. Maybe we grabbed little bits from a few different cars we saw in a magazine, at an event, or online and took our favorite aspects of each and put those cues into our project. And in our mind we have a clear idea of exactly how we want the car to look. But in many cases, once the car is built, it just didn’t come out how we had envisioned. What the hell happened?

That’s where having a rendering done by a reputable artist comes into play. The idea is to take all those crazy visions in your head and have them translated by an artist who will be able show you what the car will look like. From the rendering you’ll be able to see what works and what doesn’t. It’s quite possible those 20-inch rollers might not be as appealing on paper or screen as it was in your mind’s eye, so having an artist bring the wheel size down to 18s could be all the difference to make those 13-inch brake rotors and 35 series tires look more at home inside the wheelwells of your prized possession.

And what about those graphics that you knew would look super cool? Once more, this is where having a rendering done will ensure those stripes you thought would give the car a nice updated appearance actually look more like 1999 than 2019. You dodged a bullet on that one. Wait. You didn’t have a rendering done? Uh oh, now you’re stuck. Your car has a nice stance, the right wheel and tire combo, and a paintjob that just doesn’t jibe the way you thought it would. Bummer, dude.

It’s not uncommon for the car to deviate a little from the rendering, but even that is better than spending years working on your project and having an outcome that you are unhappy with.

Over the years, we here at Chevy High Performance tend to take the safe route and have a rendering done before starting on a new build, as it gives us peace of mind and keeps us motivated when we have an idea of what the car will look like when finished.

So, if you are in the process of starting a project or are in the middle of one that has been derailed due to lack of influence or focus, here is a list of artist that can help you keep the forward momentum going on your ride:

Eric Black – e-black-design-co.myshopify.com
Eric Brockmeyer – brockmeyerdesign.com
Chris Brown – brownautodesign.com
Micheal Castiglione – instagram.com/casti_worx/
Chip Foose – chipfoose.com
Ben Hermance – hermancedesign.com
Carter Hickman – carterhickmandesigns.com
Tavis Highlander – tavishighlander.com
Kris Horton – carsbykris.com
Keith Kaucher – kaucherkustoms.com
John McBride – midniteoctane.com
Jeff Norwell – norwell-equipped.com
Jason Rushforth – jasonrushforth.com
Jimmy Smith – badbonzdesigns.com
Steve Stanford – facebook.com/stevestanforddesigns
Brian Stupski – problemchildkustoms.com
Ed Tillrock – edtillrock.com

To see more of their work, you can also search for these guys on Facebook and Instagram. Oh, and if you’d like to use Chip Foose for your rendering needs, chances are the wait time will be a little longer than some of these other guys.

You in?


Automotive artist Tavis Highlander drew up our 1962 Chevy project and gave us a few different wheel combinations to choose from. This is a huge help when it comes down to choosing the right wheels for your ride. We’re leaning toward the gray wheels in option D. We’re thinking a little hot rod rake and some taller rubber on the rear will give it more of a muscle car look.

Rendering by Travis Highlander



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